Thrashing happens when scripts are being started faster than the old ones can finish. Eventually there are too many and the savefile becomes corrupted. Even well-made mods that work perfectly under normal conditions can start thrashing when script load gets too high. When a savefile becomes too large, it can cause crashes when it's loaded even if it's not corrupted. This problem especially affects Skyrim Legendary Edition, but can still happen with Fallout 4 and Skyrim Special Edition. Sometimes unattached instances are harmless. Sometimes they are like the one rotten support beam that is holding up an entire house - so removing them with ReSaver will sometimes cause the entire savefile to stop working. Saving during conditions of high script load will sometimes produce truncated savefiles. Autosaves are especially vulnerable to this. Please support mod authors! Endorse their mods, send them some coffee money if you can afford it. It motivates them to keep producing quality work and to stick around and fix bugs, which helps to make tools like this one unnecessary. If you ask for help and it turns out you're installing sketchy modpacks, I will laugh at you (I may still try to help anyway).Ĭheck the posts, both here and on the mod pages for the mods you have installed.
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